It is played a chapter at a time with a specific goal in mind to achieve a the end of each one. My overriding feeling whilst playing through this was Im bored and that I didnt really care what was happening towards the end due to me having no effect on the outcome. To calculate the overall star rating and percentage breakdown by star, we dont use a simple average. Number of Players: 1-8. House of Danger is a choose your own adventure game, based on a CYOA book with the same name. You play it, you finish it, and you hand it to somebody else, hopefully with all the cards still in the box. 0. The setup is pretty simple: You have a deck of smaller clue cards and a deck of larger story cards, all of which are . Here, you need to reset some 289 and cards in number order so that you, or someone else in the future, can enjoy the game again. Or peel off to explore another part of the mansion? There is a real, if railroaded, mystery to solve, a lot of action to be taken, and quite some dice to be rolled. Discover a thrilling adventure investigating criminal activity and a dark history in your town. The final clever gaming element to Choose Your Own Adventure is the Psychic Meter. Some events will heighten your psychic meter while failing too many challenges could lower it. Is there evil in a glass house built on the site of a terrible Civil War prison? Setting the fuss factor aside, and taking into account that each card is effectively one entry, you run a serious risk of seeing things that matter and which you didn't reveal in your previous plays. Can you survive the house of danger? Disabling it will result in some disabled or missing features. In this gamified implementation of the book, you and your fellow players will read story cards, make decisions about what to do next, collect items and clues, and try to survive to the end of the tale. Details: For 1 or more players; For ages 10 and up; Contents: 160 story cards; 129 clue cards 2023 - Gaming Respawn. She says she loves it and its one of the best games shes played. Clues and items found along the way can be used to boost your chances of winning the challenge. 6 comments share save hide report 77% Upvoted It is fun & worth playing though. The story cards are what drive the game forward; each chapter will start with a short introduction which basically sets the scene, and each card will then add to the story and give players choices at the bottom. Explore the mansion and unravel its secrets. Tests can be boosted by items in the character's inventory. Through these story cards, some decorated with simple, evocative illustrations, your adventure unfolds. Haunted by the mystery of the missing owner of the Marsden mansion, you decide to take the case on yourself. Think carefully as you choose which paths to investigate. If you have good memories of CYOA books, you'll like this game. It is a mindless romp which can only be described by the card that starts chapter five: 'You've crossed the deadly estate surrounding the Marsden house, come face-to-face with spirits from beyond the grave, and found yourself at the mercy of strange scientific experiments. The number on your danger meter corresponds directly with the number you need to roll to succeed in the challenge. 60-120 minutes . Yet, they come out as cheap, and especially when one holds them next to the ultra-thin, extremely flimsy cards that are sure to fill your hands with paper residue the first few times you peruse them. NUMBER OF PLAYERS AND AVERAGE PLAYTIME: This thrilling adventure game for adults and children is made for 1 or more player and is suitable for ages 10 and older. Ok, so I played this game over a few weeks because it is chapter based. Thanks! It is kind of obvious that House of Danger does not try to be the next big thing when it comes to either game books or narrative adventures; it just wants to emulate its named predecessor without toning down the silliness or the mindless, over-the-top writing. The system is simple but smooth, and theres a bit of a risk in using items. I can easily see this product as a bonding experience where mum or dad reads (or paraphrases) the story, in order for the children to pick out the outcome. Your psychic points equip you to avoid impending catastrophes. PRODUCT FEATURES. . Always roll one die, lose at least 16,67% of the time, and be happy about it. I've tried to find a clue card list on google as I'm missing 4 cards. The strong points: Just like every adventure book out there, this card game iteration of an adventure book will play similarly to its conceptual predecessor. Will they mistake you for the general who landed them in prison in the first place? Think carefully as you choose which paths to investigate. House of Danger is separated into five chapters. For instance, climbing boots give you a +2 to all challenges that are Climbing challenges. Reviewed in the United States on May 16, 2020. Seeing how there is zero character customization, that is actually the least of your problems. Starting with a bottle of water and your trusty pocketknifeyou'll discover clues and new items to aid your investigation and overcome obstacles. Players looking for a robust, strategic gaming system wont find much going on here. This is one case that maybe you shouldnt take. Press J to jump to the feed. To begin, players read the intro story on the first few story cards of Chapter One and then will be given a choice. Reviewed in the United States on May 2, 2021. I had my chance and I achieved what I achieved. With your psychic senses and skills as a detective, you're confident you can solve it. Average playtime is approximately an hour or longer. Death affects your Psychic Scale, but not much else will happen since you can continue from the previous card just before your death. 3.0 1.50 Reviewed in the United States on July 26, 2020. Cross paths with ghostly figures, navigate a secret lab, and conquer challenges. Thus, to sum things up: someone out there thought it a good idea to create an ultra-sturdy box and a cardboard insert which stays in place with duct tape (! These cards, broken up between small, square clue cards and larger story cards, are the main way you play the game. On that, dying has no consequences either, you simply go back to the last card and choose the other option; the danger metre might be raised, but that resets when it reaches the top anyway, so whats the point? Think carefully as you choose which paths to investigate. Stine), and this game truly captures the feeling of those books. Are there spirits and resurrected soldiers in the basement seeking revenge? they should play outside at every opportunity and b.) ), for a game with the thinnest and flimsiest of cards on a size that has never been used up to now and no company produces sleeves for, without leaving any space in said box for the cards to fit after any potential sleeving. Reviewed in the United States on February 25, 2022. Retro Respawn Super Mario Land 2: 6 Golden Coins. That's terrible. Rather expectedly, it rates dreadfully. If only the same thing could have been said about the rest of its components; keep on reading. So bad it's almost good. There are plenty of better alternatives that Will and I have reviewed on the Gaming Respawn site, so check some of them out. ENTER THE HOUSE OF DANGER: Discover a thrilling adventure investigating criminal activity and a dark history in your town. I'm missing cards 51 & 52 myself, and when I originally got it earlier this year and searched for it, so many other people were missing cards here and there. The case has five distinct chapters. Spoiler warning: As much as I am not going to describe, let alone detail the scenario, parts of it might be revealed while discussing its strong and less strong points. Clue Answer; Flimsy structure (12) . For more board games like House of Danger, check out Z-Man Games or Asmodee, also find your nearest games store HERE. I gave this to a friend for her birthday. Stranger Things: Heroes and Monsters Pre-orders: If your order contains a signed author copy, we will notify you within two business days from your order. What is written will inevitably happen. If one reaches the 11th and highest space of the Danger Meter, he returns it to the 3rd space and loses 2 points on the Psychic Scale. I'm putting it out on reddit to see if anyway can help me. Solo, though, the charm of books - choosing your own adventure - gets lost in all the fiddly bits they added to make the board game. The mechanic where you get to scour the chapter that just ended for items can be useful for the completists out there, even though I personally disliked it and never used it once. In addition to the 8-page small format Rulebook that can also be downloaded from the publisher's website free of charge, the game contains the following: 160 Story cards, 129 Clue cards, one Game Board, one die, one Psychic mover, and one Danger mover. The present product is based on an actual Choose Your Own Adventure book of yore, and in particular the 6th issue which shared the same name as this product. All Right Reserved. And, it sadly should be noted, each time I ended the game things did not go well for my poor psychic investigator (or the wider world, for that matter). The higher the level, the more rewards the character will reap. Haunted by the mystery of the missing owner of the Marsden mansion, you decide to take the case on yourself. If you are solo, just reading the books may be a better experience. Create an account to follow your favorite communities and start taking part in conversations. Review Summary: Pointless mechanics. There is nothing to reset in a book. The black and white art is fantastically nostalgic. A few observations about the game then: Ive already mentioned that it looks awful and that might be in order to keep the cost down as House of Danger is essential a play once, throw away game, but aesthetics are still important for any game, in my opinion. Make risky choices, collect items as you explore, and face off against dire challenges. The main problem with the game is is two fold. This might sound masochistic from my side, but we will visit it together shortly. The mechanics are as simple as they are honest. Maybe they should do that for the whole game until they fix those issues. Come discuss games like Codenames, Wingspan, Terra Mystica, and all your other favorite games! The game is fun played both as a solo game (as you make all the decisions), or with a bunch of other players. Make risky choices, collect items, and face off against dire challenges. Now, a fleet of UFOs is barrelling towards Earth, and unless you can free the imprisoned alien ambassador before they arrive, the entire planet is doomed'. There are plenty of better alternatives that Will and I have reviewed on the Gaming Respawn site, so check some of them out. Help - House Of Danger (choose your own adventure) missing clue cards. Play again and again to uncover more secrets and different endings! The game cards arent always consistent when you move around in the game. Clues and items found along the way can be used to boost your chances of winning the challenge.'. 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